The basic round
- Choose a Voice Pack. The game has little built-in content, so load a small pack with lines your group recognises.
- Hear the reference clip. Listen for timing, pitch, emotion and rhythm rather than only the words.
- Record your impression. Speak into the selected microphone during the recording window.
- Review the result. Depending on the mode, computer judges, players or Twitch chat respond to the performance.
- Repeat with a clean audio path. If playback is silent, stop the session and solve the input/output problem before adding more players.
A first session that does not waste the group's time
- Run the free No Gameplay Demo or the in-game microphone test before inviting anyone.
- Use one short Voice Pack with five to ten clips; avoid a large Dub Pack as the first test.
- Confirm that recorded playback—not only live monitoring—contains your voice.
- Mute unused microphones, voice assistants and virtual audio routes.
- Finish one solo round, then enable local multiplayer.
Local multiplayer for 1–4 players
The official store lists local multiplayer for up to four players. The reliable setup is one computer, one room and microphones that the game can already record.
One shared mic
Pass one tested microphone between turns. This is slower, but it avoids device-selection conflicts.
Several inputs
Assign each player carefully, then record a short test for every input before the round.
Room audio
Use headphones or keep speakers low so the reference clip does not bleed into the microphone.
Dub Mode
Start with one performer. Multi-person timing and retakes create more ways for sync or playback to fail.
Discord remote-play guide: two realistic options
Option A: screen-share watch party
The host streams the game window and audio to a private Discord call. Friends can choose clips, react and vote, but the game will record only audio that reaches the host's selected input. This is the lowest-risk setup if you do not need remote voices to be scored automatically.
Option B: experimental voice-call routing
A virtual audio device can route Discord output into an input selected by the game. The developer acknowledges that people have tried this, but warns that the delay is large and that the game does not yet compensate for each person's microphone latency.
- Get consent. Tell everyone that their voice may be captured by the game or a stream, and use a private call.
- Test one remote speaker. Route only Discord voice into one virtual input before adding game music, multiple people or effects.
- Select that input in the game. Confirm live level, recorded playback and timing. A moving meter is not enough.
- Expect delay. Keep clips short and avoid treating the score as accurate when remote latency shifts the performance.
- Stop if the mic bug returns. Virtual mixers and multichannel output can make the known Godot recording problem harder to isolate.
Twitch modes are different from online multiplayer
The official page lists modes that read Twitch chat commands and allow chat voting or viewer-focused content. That lets viewers influence a host's local game; it does not give every viewer a networked player slot or private voice channel.
Frequently asked questions
Can four friends play from four different computers?
Not through an official online mode. The supported four-player mode is local. Remote audio routing remains an experimental workaround.
Does adding the game to Steam enable Remote Play Together?
No guarantee. Adding a non-Steam shortcut is not the same as an official Steam build with Remote Play support.
Why does Discord sound arrive late?
The voice must travel to Discord, back to the host, through a virtual audio path and into the game. The developer says per-person delay compensation is not currently available.
Sources and verification
- Official itch.io page — local 1–4 players, Twitch features and no online multiplayer.
- Official developer Q&A — online safety concerns, Discord routing delay and future direction.
- Labelled community discussion — a Discord/virtual-cable workaround and its reported latency; not an official fix.