What to check before grinding more days

Physical queuePackages and devices

Look for a parcel or repair waiting off to the side.

Digital queueMail and orders

Open unread mail and confirm completed jobs were delivered.

Progress stateLicences and competition

Record what is owned, unavailable, or still locked.

Useful evidenceLast NPC event

Note the last named visitor and the current in-game day.

Match the reported symptom

The current Steam thread describes a save more than 30 in-game days old with most licences and upgrades purchased, no new NPC visits, no competition progression, and only ordinary email orders. Several replies report a similar state at 38–40+ days.

That pattern is more specific than a quiet day or a single delayed customer. Do not label a short pause as the same bug.

Spoiler-light progression checklist

  1. Preserve the current save. Do not overwrite your only recoverable state while testing.
  2. Inspect every package area. Look for a delivered parcel, phone, or customer device that has not entered the work queue.
  3. Finish and deliver active story repairs. A repaired device still on the bench or shelf may not count as returned.
  4. Open the mail tab. Read new messages and verify there is no accepted but unfinished story-linked order.
  5. Record licences. Note which are owned, still purchasable, unavailable, or blocked rather than buying items at random.
  6. Update the game. Install the current official build, then reload the preserved save normally.
  7. Advance one ordinary day. If no event appears, stop grinding and prepare a reproducible report.

What is official and what is not

  • The official store and launch FAQ confirm a branching story, customer choices, and repeatable online requests.
  • The official v1.0.009r notes fix several launch issues, but do not list this exact progression-lock symptom.
  • The 30–40+ day pattern comes from multiple players in a current Steam discussion.
  • No checked source proves that buying every licence, clearing endless email jobs, or sleeping more days unlocks the story.

Progression report template

  • Game version, platform, and in-game day.
  • Last named NPC or story event you remember.
  • Last completed story device and whether it was collected.
  • Open packages, active orders, unread mail, and email-job count.
  • Owned, unavailable, and remaining licences.
  • Whether the same save reproduces the state after a normal reload.

Frequently asked questions

Should I keep completing email jobs?

Email jobs are repeatable content. No checked source proves that clearing an ever-growing queue repairs the reported story lock.

Did I definitely miss a package?

No. It is one reversible check suggested in the community thread, not a diagnosis.

Does this page reveal an ending?

No. It avoids route details and focuses on observable shop, order, and event states.

Sources and verification